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Ancient Realtime Dragon

The deadliest of tired old low-poly dragons, the Ancient Realtime Dragon was a thing I did to test an Xbox pipeline tool way back when the original Xbox was a thing. Nothing about it is particularly well optimized, but I still like it. 3,322 polygons. I put the wing tattoos on it after playing Panzer Dragoon a lot.

Notable for being one of the few times I actually rigged an object, and that I manipulated the wings by twisting the wing finger bones.

Flying, which I rendered with primitive motion blur for some dumb reason.

Slightly different angle.

Wires & bones

Wires & bones

Wires & bones again

Wires & bones again

Body textures

Body textures

Wing Textures.

Wing Textures.