The deadliest of tired old low-poly dragons, the Ancient Realtime Dragon was a thing I did to test an Xbox pipeline tool way back when the original Xbox was a thing. Nothing about it is particularly well optimized, but I still like it. 3,322 polygons. I put the wing tattoos on it after playing Panzer Dragoon a lot.
Notable for being one of the few times I actually rigged an object, and that I manipulated the wings by twisting the wing finger bones.
Flying, which I rendered with primitive motion blur for some dumb reason.
Slightly different angle.